(1) Multi-Stream Playback
Multiple audio files can be played back at the same time.
For example, stream playback of long music data on a disc and playback
of a talking voice (other long data) on a disc can be performed simultaneously.
(2) Data Reading in Parallel
with Stream Playback
Performing stream playback of ADX data, it can also read other
data files such as graphics data concurrently.
(3) Indexed Playback
A large collection of sound clips can be concatenated into a single indexed file.
By specifying the index number, very large numbers of voice samples can be played back.
(4) Seamless Loop Playback
| Seamless loop playback that has been possible only
under a MIDI environment is now available with the wave data. It's
possible to synthesize new sequences of digital audio data with the flexibility
of MIDI audio sequences. |
 |
(5) Seamless Continuous Playback
Multiple files can be played back continuously.
Playback can be synchronized to game play events. Playback
order or talking voice can be mixed dynamically. |
 |
(6) ADX File System
The ADX File System provides easy-to-use APIs which can perform
multi-stream processing for various kinds of data such as graphics and
programs.
(7) Cinematic Sound
ADX Cinematic Sound controls the volume of voices versus background music or other sounds in a scene.
Background sound volume is lowered automatically when dialogue is spoken, and the volume returns to the previous setting when dialogue is complete.
Additionally, multiple music tracks can be smoothly, automatically cross-faded.
(8) Audio Compression for Every
Need
High Quality Mode(ADX)

CD audio quality, but it only uses approximately 0.5 % of CPU
load.
Suitable for music playback.
High Compression Mode(AHX)
At the rate of 32 to 64kbps, it achieves higher audio quality
than MP3.
Suitable for voice playback.
(9) Game Oriented Tuning
Other audio compression formats have widely variable CPU requirements
and widely variable latencies. Changes in codec latency or CPU consumption
can radically affect the performance of your game. However, ADX and
AHX have low, predictable resource requirements.
|